3D Browsing Games
3D Browsing Games
3D Browsing Games are characterized by the ability to load the game logic (required code) as the Avatar approaches the Game Region (Load Action Zone) of the 3D Scene and unload the game logic when the Avatar leaves the Game Region. This load and unload method allow larger 3D Games and 3D Scenes to exist without the use of game levels and traditional loading times making users wait to start or continue.
3D Browsing Games also have a unique ability to be dynamic. First, like a traditional web pages, 3D Browsing Games can be updated by the host at any time and the latest game changes and updates are always downloaded on the next use. There are even methods to push the game updates live during use, making game updates instantly available to the users. Secondly, 3D Browsing Games can be hosted and maintained in one place (server host) yet added to many 3D Scenes. This leads to a unique distribution method for games.
Picture playing a virtual round of golf with your friends and driving golf carts, walking into the club house and buying a t-shirt and golf supplies, and then playing a game of darts or pool.
Traditional vs 3D Browsing Games
Each computer running a 3D Game has a limited amount of resources like CPU, Memory, Graphics ability, storage, etc... Picture a bucket as representing the amount of resources a computer has available.
Traditional 3D Games load the game logic, level of the game (scene or map), player functions, interaction information, and finally multiplayer functions. This typically fills the bucket, while smaller buckets (less capable computers) have to adjust the graphics levels or shading to lesser demands to work smooth. Since the bucket is full, players complete the level, then the bucket unloads and the new level loads in its place.
3D Browsing Games have the ability to load game logic, player functions, interaction information, and multiplayer functions, but with controlled sections of the 3D Scene, which take up less space in the bucket. Furthermore these sections of the scene and game logic are hot-swapped (change without interruption to the game animation) so that there are no pauses to load new levels. It is like taking a cup of water out of the bucket and adding in a new cup of water. The bucket never fills, but the water in it changes.
Using this method of swapping resources allows 3D Browsing Games to have a high degree of graphics closest to your avatar and lesser graphics at a distance. As you move your Avatar, this new region around your Avatar shows the highest level of graphics and the rest becomes the lesser.
Traditional games do include branding and advertising in the scenes. But because of resource controls and game release processes, these advertisements are not timely or dynamic.
3D Browsing Games with their flexible resource loading and unloading methods allow up to the second changes in advertisements. Billboards can show one day sales and change to another advertiser the next day. 3D Shopping Stores can be added to or removed from any 3D Game Scene in seconds making them extremely flexible for distribution into many 3D Scenes. Each 3D Shopping Store can also change the products on the shelves and window displays, have avatars working the stores with live people ready to answer your questions, and even change the design of the 3D Store!