Difference between revisions of "3D Browsing"

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*** [[3D Shopping Stores]]
 
*** [[3D Shopping Stores]]
 
** [[3D Thing Websites]]
 
** [[3D Thing Websites]]
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*** [[3D Forms]]
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*** [[3D Blogs]]
 
** [[Connecting Grids]]
 
** [[Connecting Grids]]
 
** [[Action Zones]]
 
** [[Action Zones]]
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** [[3D Building Blocks]]
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** [[3D Web Objects]]
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** [[3D Models]]
  
 
==History of 3D Browsing==
 
==History of 3D Browsing==
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     [https://github.com/HTTP3D/WalkTheWeb WalkTheWeb Download on GitHub]
 
     [https://github.com/HTTP3D/WalkTheWeb WalkTheWeb Download on GitHub]
 
     Demo 3D Scene:  https://3d.walktheweb.com
 
     Demo 3D Scene:  https://3d.walktheweb.com
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==Contact Us==
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If you would like to contribute information for [[3D Browsing]] Standards, please email [mailto:info@3dbrowsing.org info@3dbrowsing.org]

Latest revision as of 18:53, 16 July 2020

What is 3D Browsing

3D Browsing is the core technology behind 3D Internet. Think of 3D Browsing as the combination of web-based video games and browsing the Internet. The core technology includes the use of Avatars in 3D Scenes|3D Game Scenes made up of 3D Buildings or Structures that can be hosted anywhere on the Internet. In summary, 3D Browsing allows you to virtually walk from one Internet 3D Building Website to the next using seamless animation in 3D Game Scenes. You virtually Walk the Web using a matrix of connected 3D Websites.

3D Browsing Concept

In traditional Internet browsing, selecting a link causes the browser to appear blank, then the new web page is shown. Behind the scene, selecting a link will trigger the browser program to go out on the Internet, find the web page, and return the contents to the browser to be displayed.

With 3D Browsing, you control an avatar (or camera) as it walks around an animated 3D Scene. 3D Buildings are added in the distance as your avatar walks closer. More details are added to the 3D Building as your avatar walks even closer and removed from the 3D Building as your avatar walks away. Behind the scene, invisible shapes called Load Zones (often rectangular cubes) act as links in a 3D Scene. As an Avatar walks around a 3D Scene and enters this invisible shape, just like clicking a link, the browser program goes out on the Internet, finds the web page (which is actually 3D Building or 3D Model data), returns the 3D Data contents to the browser, which is then seamlessly added to the 3D Scene. (Read more about this process in Action Zones).

The main components of 3D Browsing include:

Learn More about 3D Browsing

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History of 3D Browsing

  • 3D Internet Browsing was invented by Dr. Aaron Dishno in January 2012. One night after working long hours as webmaster and Programmer Analyst III for the largest County in the USA, Dr. Dishno had a dream that defined a way to make 3D Internet Browsing a reality. The original vision in his dream was stepping off a train in an old fashioned train station, walking down the platform, then into a street with stores appearing on both sides as Dr. Dishno (as a first-person avatar) walked down the street. The dream showed colors, textures, and details close up while off in the distance was framed buildings with solid colors. Most importantly, it showed that things were appearing as Dr. Dishno walked closer and disappeared as he walked away. In the dream, Dr. Dishno walked forward and backwards to see things appear and disappear... which revealed how it could happen. When Dr. Dishno woke up, the thoughts were like electricity flowing through his brain. He envisioned the 3D Buildings hosted anywhere on the Internet, making calls to servers to fetch the building structure data, and adding them to the 3D Scene as he walked forward.
  • Over the next year, Dr. Aaron Dishno spent time testing various parts of the technology and building a prototype; using HTML 5, can the canvas animation continue while loading data; defining building data structures, learning 3D technology and terminology, and coding.
  • The first Beta release of 3D Browsing was released in September 2014. Users could create their own basic 3D Websites. It was written in .NET C# technology and used MSSQL as a database. The game engine was rudimentary and home grown.
  • By September 2016, the biggest conceptual advancement was the use of 3D Communities, 3D Buildings, and 3D Things. WalkTheWeb was now coded in PHP and MySQL for easier distribution and incorporated the Babylon Game Engine.
  • In January of 2018, the product had been molded into a 3D Content Management System (3D CMS), where 3D Website Builders with very little knowledge could create a 3D Website. By April WalkTheWeb had a WordPress plugin to create a 3D Store out of a WordPress/WooCommerce online store in less than 5 minutes.
  • Avatars were added in early 2019, they were always the plan, but a number of milestones had to be in place before implementation.
  • By 2020, we have implemented the use of 4k graphics, imported 3D Models, and many advances in technology.

Examples of 3D Browsing

    WalkTheWeb 3D CMS (Open-Source) Wiki
    WalkTheWeb Download on GitHub
    Demo 3D Scene:  https://3d.walktheweb.com

Contact Us

If you would like to contribute information for 3D Browsing Standards, please email info@3dbrowsing.org