Difference between revisions of "3D Browsing"

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     * Ability to connect multiple [[3D Building Websites]] to create [[3D Scenes]] or [[3D Internet Cities]]
 
     * Ability to connect multiple [[3D Building Websites]] to create [[3D Scenes]] or [[3D Internet Cities]]
  
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==Learn More about 3D Browsing==
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    Pick a Topic:
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    [[3D Internet]]
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    [[3D Scenes]]
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    [[3D Websites]]
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    [[3D Community Scene Websites]]
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    [[3D Building Websites]]
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    [[3D Thing Websites]]
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    [[Connecting Grids]]
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    [[Action Zones]]
  
 
==History of 3D Browsing==
 
==History of 3D Browsing==

Revision as of 14:45, 1 July 2020

What is 3D Browsing

    3D Browsing is the core technology behind 3D Internet. Think of 3D Browsing as the combination of web-based video games and browsing the Internet. The core technology includes the use of Avatars in 3D Game Scenes made up of 3D Buildings or Structures that can be hosted anywhere on the Internet. In summary, 3D Browsing allows you to virtually walk from one Internet 3D Building Website to the next using seamless animation in 3D Game Scenes. You virtually Walk the Web using a matrix of connected 3D Websites.

3D Browsing Concept

    In traditional Internet browsing, selecting a link causes the browser to appear blank, then the new web page is shown. Behind the scene, selecting a link will trigger the browser program to go out on the Internet, find the web page, and return the contents to the browser to be displayed.
    With 3D Browsing, you control an avatar (or camera) as it walks around an animated 3D Scene. 3D Buildings are added in the distance as your avatar walks closer. More details are added to the 3D Building as your avatar walks even closer and removed from the 3D Building as your avatar walks away. Behind the scene, invisible shapes called Load Zones (often rectangular cubes) act as links in a 3D Scene. As an Avatar walks around a 3D Scene and enters this invisible shape, just like clicking a link, the browser program goes out on the Internet, finds the web page (which is actually 3D Building or 3D Model data), returns the 3D Data contents to the browser, which is then seamlessly added to the 3D Scene. (Read more about this process in Action Zones).
    The main components of 3D Browsing include:
    * 3D Buildings or Structures are 3D Websites
    * Pan and Walk camera movement (with or without an avatar) in, out, and between the 3D Building Websites
    * Ability to connect multiple 3D Building Websites to create 3D Scenes or 3D Internet Cities

Learn More about 3D Browsing

    Pick a Topic:
    
    3D Internet
    3D Scenes
    3D Websites
    3D Community Scene Websites
    3D Building Websites
    3D Thing Websites
    Connecting Grids
    Action Zones

History of 3D Browsing

    3D Internet Browsing was invented by Dr. Aaron Dishno in early 2012. One night after working long hours as webmaster and Programmer Analyst III for the largest County in the USA, Aaron had a dream that defined a way to make 3D Internet Browsing a reality. The original vision in his dream was stepping off a train in an old fashioned train station, walking down the platform, then into a street with stores appearing on both sides as Aaron walked down the street. The dream showed colors, textures, and details close up while off in the distance was framed buildings with solid colors. Most importantly, it showed that things were appearing as Aaron walked closer and disappeared as he walked away. In the dream, Aaron walked forward and backwards to see things appear and disappear... which revealed how it could happen. When Aaron woke up, the thoughts were like electricity flowing through his brain. He envisioned the 3D Buildings hosted anywhere on the Internet, making calls to servers to fetch the building structure data, and adding them to the 3D Scene as he walked forward.
    Over the next year, Dr. Aaron Dishno spent time testing various parts of the technology and building a prototype; using HTML 5, can the canvas animation continue while loading data; defining building data structures, learning 3D technology and terminology, and coding. 
    June 2013, Aaron filed trademarks for http://3d and https://3d and by October 2013 filed a provisional patent followed by a non-provisional patent within a year. In December of 2017, the U.S. patent was approved (serial number 9,940,404). 
    The first Beta release of 3D Browsing was released in September 2014. Users could create their own basic 3D Websites. It was written in .NET C# technology and used MSSQL as a database. The game engine was rudimentary and home grown.
    January of 2015, WalkTheWeb was trademarked as the synonymous name for 3D Browsing.
    By September 2016, the biggest conceptual advancement was the use of 3D Communities, 3D Buildings, and 3D Things. WalkTheWeb was now coded in PHP and MySQL for easier distribution and incorporated the Babylon Game Engine.
    In January of 2018, the product had been molded into a 3D Content Management System (3D CMS), where 3D Website Builders with very little knowledge could create a 3D Website. By April WalkTheWeb had a WordPress plugin to create a 3D Store out of a WordPress/WooCommerce online store in less than 5 minutes.
    Avatars were added in early 2019, they were always the plan, but a number of milestones had to be in place before implementation.
    September 30, 2019 WalkTheWeb 3D CMS went Open-Source so all programmers can create and host connectable 3D Websites as part of 3D Internet. https://github.com/HTTP3D/WalkTheWeb
    By 2020, we have implemented the use of 4k graphics, imported 3D Models, and many advances in technology.

Examples of 3D Browsing

    Demo 3D Scene:  https://3d.walktheweb.com